| Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.18 22:10:00 -
          [1] 
 Wooh, read the whole thread finally. It seems that one of the main things pirates want is to be able to pursue war targets into hi-sec. Is this correct?
 
 I believe one of the main arguments against this is the fact that a whole lot of hi-sec dwellers do not care at all about attacking another player. Why would they want to allow pirates into hi-sec? Criminals that could surely find some way to bother them. Even if it is just more can-flipping. Furthermore, another problem they have is the destruction of immerison factor. It's not very realistic that known pirates would be allowed anywhere near hi-sec.
 
 That being said, the idea may need some looking into. If I remember correctly, CCP is looking for a way to allow the policing of low-sec by players. Perhaps it is just a matter of pirates waiting for this to happen. Once this is in place, maybe some aspects of it could be implemented into hi-sec.
 
 I'm going to think about it some more. In the meantime, please provide some more ideas, pirates. If you can point out more benefits to hi-sec dwellers besides "more fights", which many of them do not care about, they may listen more.
 
 
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        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.19 08:27:00 -
          [2] 
 Well, I had a long post, then lost it. That ****es me off, oh well.
 
 Short version. I believe your argument has merit, however, I am not convinced of how it should be set up.
 
 *Would outlaws be able to move around more without the need for carriers/freighters? Yes. Explain this more for me, in case I ever become a pirate. Doesn't your alt do everything in high-sec already?
 
 *Would the outlaws' friends get GCC and concord for remote assitance? Yes.* Wouldn't you get tired of coming into high-sec alone and getting popped quickly?
 
 NPC pirate factions seem to have bases of operation in high-sec deadspace areas. This would explain why they are there and not to mention, they are there to give people something to do. I do not see them at gates or stations or anywhere else in high-sec but belts and missions.
 
 I had some ideas of ownership of deadspace for smuggling operations and what not. The ownership gave benefits to pirates or whoever owned them. For example, pirate friends can help each other as long as that deadspace is owned by them. Other people owning a deadspace stopped other people from entering their missions. Which I'm not sure why people can go into someone elses' mission anyways.
 
 Damn, I know next time to copy the text just in case. Too sleepy to try and think up all of it and write it again.
 
 
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        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.19 17:08:00 -
          [3] 
 I've continued to think about this situation. At the moment I've decided no player should be hindered completely from going anywhere within the game due to game design. That just doesn't seem right to me. As long as the proper security measures are in place, I don't have a problem with it.
 
 I understand the fears of many, however, the mother should not smother the child in order to protect it. Relax the restrictions on one part a bit while beefing up the restrictions on another part. Muzzle the bite a bit and allow more free breathing. It could possibly open up some new avenues of gameplay.
 
 
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        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.19 17:44:00 -
          [4] 
 
  Quote: 
 I suppose throwing out the SCC idea and rather having the empire factions and their respective corporations simply not allow docking access to outlaws? In this method you would maintain the idea that outlaws are an open target for any law abiding citizen to engage and also have no access to Empire stations.
 
 And to make it so its not simply pirates going to empire for lulz, you could have pirate faction missions in low sec that send pirates to high sec (I think someone touched on this, perhaps the op?). Now empire dwellers have the added incentive of really ruining a pirates day (revenge anyone?)
 
 
 I would be for allowing outlaws access to stations they have positive standing with in order to make use of a "black market" so to speak.
 
 Criminal "pirate" factions should most certainly have agents in low-sec. Regardless this should be done.
 
 
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        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.19 17:56:00 -
          [5] 
 
  Originally by: Omarvelous 
  Originally by: Emperor Salazar 
  Originally by: Cyber Blue 
 
 I would be for allowing outlaws access to stations they have positive standing with in order to make use of a "black market" so to speak.
 
 Criminal "pirate" factions should most certainly have agents in low-sec. Regardless this should be done.
 
 
 This would work as well. I really think it would be in CCP's best interest to expand the Pirate/smuggler professions and its counterpart, bounty hunters. The ops' proposition is an idea that would open up many doors to improving this aspect of the game.
 
 
 Likewise - pirate factions ought to have NPC stations in low sec that offer missions to smuggle/steal things in high sec.
  
 
 I will agree. After all, where's the security to stop them from setting up these stations low-sec. Since the Empires have chosen to not really worry about low-sec all that much, it's obvious the criminal element will set up shop there.
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        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.19 18:01:00 -
          [6] 
 
  Originally by: tracykins Edited by: tracykins on 19/11/2008 17:57:09
 
  Originally by: Omarvelous 
 I'll see your analogy and 1 up you with an in game analogy.
 
 Why are NPC rats (outlaw criminals with Concord bounties) allowed at all in high sec? They should be instantly bbqed by faction police. No belt rats. No mission rats (If I'm found at a deadspace - so can the rats).
 
 Get rid of NPC rats in high sec then. Just mine and trade in high sec. Orrrr - allow the rats to stay - and player outlaws as well!
  
 
 This has been answered already, the NPC rats are not outlaws they are at WAR with the empires, concord does not interfere with wars.
 
 
 Allow players to join these criminal "pirate" factions and thus enter faction wars. I would like to see that happen regardless.
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        |  Cyber Blue
 Gallente
 Cyber Blue Consulting
 
 
       | Posted - 2008.11.19 18:34:00 -
          [7] 
 
  Originally by: Emperor Salazar Edited by: Emperor Salazar on 19/11/2008 18:13:03
 
  Originally by: Cyber Blue 
 
 Allow players to join these criminal "pirate" factions and thus enter faction wars. I would like to see that happen regardless.
 
 
 This actually came up at Fan Fest and the devs sort of did a silent thought, yeah we'll keep that in mind (as part of FW I believe, its in one of the released videos.)
 
 It would be another phenomenal expansion of the pirate/smuggler arena, a very underdeveloped aspect of EvE.
 
 EDIT: About 60 minutes into the "CCP Panel" video you can hear the devs take on this introduction.
 
 
 Thanks, just listened to it. Sounds like it may be done in the future. Perhaps it will take some pushing to let them know there is really a part of EvE that wants this type of thing. That means that threads like this that provide ideas for pirates and smugglers alike are a good thing and need to be done more often.
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